Interactive Display 122
We still had some issues with the hand controls trying to pick up the weapons off of the floor, and it's been proving pretty annoying for the programmers. We came up with the idea that the weapons would be raised up on a table to make it easier for the player to grab.The other main issue was the camera controls and how they were malfunctioning. The main issue with the camera was that it wasn't turning, or facing the right way whenever the player would look around. it would stay in one place. designers and programmers were working together on the issue to get it resolved faster.
Interactive Display 121
It was another day of putting everything together, and putting finishing touches on the game manual. Steve was finishing up the map, and Nick was looking at some of the tile animations, since we were able to get them working. He was seeing how well they looked in Unity. The attack function was still a bit iffy, so Alejandro was still working on that. The rest of the UI art was done.
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