Interactive Display 122
It is the week after portfolio night...and a lot of stress that has been bottle up for the past few weeks has seemed to disappear, which I'm glad for. I don't know how much more stress the team could handle. but Port night wouldn't be Port night without some issues. I talked a bit with the team members that were and they explained that the newest version of the build was broken. I don't know how it happened, but we had to end up using an older version of the build.
Interactive Display 121
We didn't have many issues on Portfolio night, except that the attacking function wasn't in the demo, or the entire movement script got broken. Because it was broken, Matt(programmer Matt) had to recreate the entire movement script in 5 hours. I was really surprised to be honest. To be able to do that in 5 hours. but we did end up having a working "game" though we only had movement, and nothing else. A lot of people ended up playing our game, and actually had some fun.
Interactive Display 122/121
Tuesday, May 21, 2019
Monday, May 20, 2019
Week 12
Interactive Display 122
This is the week of portfolio night, and our nerves are kind of getting the best of us. Which is normal, trying to get everything ready and done by that day. Everything else had already been completed, so we are all hands on deck to help the programmers get the game bug free and working. I don't know anything about programming, but I'd be more than happy to help and have our team progress. The art was all done and any design work was done, so all we had was the programming side.
Interactive Display 121
Our team was also concerned for Portfolio night, because the programmers were still worrying about the movement script and attacking function, as its fine tuning is proving a little bit a of a challenge for our programmers. The design and art side of things were done, so we really didn't have to worry about that for portfolio night. It was all good.
This is the week of portfolio night, and our nerves are kind of getting the best of us. Which is normal, trying to get everything ready and done by that day. Everything else had already been completed, so we are all hands on deck to help the programmers get the game bug free and working. I don't know anything about programming, but I'd be more than happy to help and have our team progress. The art was all done and any design work was done, so all we had was the programming side.
Interactive Display 121
Our team was also concerned for Portfolio night, because the programmers were still worrying about the movement script and attacking function, as its fine tuning is proving a little bit a of a challenge for our programmers. The design and art side of things were done, so we really didn't have to worry about that for portfolio night. It was all good.
Monday, May 13, 2019
Week 11
Interactive Display 122
We still had some issues with the hand controls trying to pick up the weapons off of the floor, and it's been proving pretty annoying for the programmers. We came up with the idea that the weapons would be raised up on a table to make it easier for the player to grab.The other main issue was the camera controls and how they were malfunctioning. The main issue with the camera was that it wasn't turning, or facing the right way whenever the player would look around. it would stay in one place. designers and programmers were working together on the issue to get it resolved faster.
Interactive Display 121
It was another day of putting everything together, and putting finishing touches on the game manual. Steve was finishing up the map, and Nick was looking at some of the tile animations, since we were able to get them working. He was seeing how well they looked in Unity. The attack function was still a bit iffy, so Alejandro was still working on that. The rest of the UI art was done.
We still had some issues with the hand controls trying to pick up the weapons off of the floor, and it's been proving pretty annoying for the programmers. We came up with the idea that the weapons would be raised up on a table to make it easier for the player to grab.The other main issue was the camera controls and how they were malfunctioning. The main issue with the camera was that it wasn't turning, or facing the right way whenever the player would look around. it would stay in one place. designers and programmers were working together on the issue to get it resolved faster.
Interactive Display 121
It was another day of putting everything together, and putting finishing touches on the game manual. Steve was finishing up the map, and Nick was looking at some of the tile animations, since we were able to get them working. He was seeing how well they looked in Unity. The attack function was still a bit iffy, so Alejandro was still working on that. The rest of the UI art was done.
Monday, May 6, 2019
Finishing touches (Week 10)
Interactive Display 122
Nothing really exciting happened today in class, we all came in, sat down and started to do our work, same as usual. The programmers were having some difficulties with the hand controls still, along with some of the movement, but that wasn't really that big of a concern. Having the hand controls work is crucial to the game, because you are supposed to be able to pick up the weapon from the ground and fight. But we can't do that yet.
Interactive Display 121
I finished the remaining UI buttons for the game, which weren't actually that hard to do. Other than that, Alex was working on the game manual, and the programmers were working on getting the attacking function refined and working properly. Along with the movement, these two are probably the two biggest assets to having the game working.
Nothing really exciting happened today in class, we all came in, sat down and started to do our work, same as usual. The programmers were having some difficulties with the hand controls still, along with some of the movement, but that wasn't really that big of a concern. Having the hand controls work is crucial to the game, because you are supposed to be able to pick up the weapon from the ground and fight. But we can't do that yet.
Interactive Display 121
I finished the remaining UI buttons for the game, which weren't actually that hard to do. Other than that, Alex was working on the game manual, and the programmers were working on getting the attacking function refined and working properly. Along with the movement, these two are probably the two biggest assets to having the game working.
Tuesday, April 16, 2019
Almost...(week 9)
Interactive Display 121
I made more progress on the armor set that I am working on. Although it is proving to be a bit of a challenge. All of the small pieces are going to be harder to model than I thought. I'm looking at a bunch of references, but It's still not easy to not make them look like the photo I am looking at. But I have to say that it's starting to look pretty good I just hope that I am able to get it done soon.
Since I was all done with the tiles for the game and Steve was implementing them, Nick thought of another thing that I could do. He told me that he needed some UI art to be done, now I have never done UI art, but it couldn't be that hard to do. So I asked Nick a few questions about what he wanted the UI to look like, and I got to work. He specifically wanted to get the different button options done. There were a few that needed to get done, but I was happy to work on them.
I made more progress on the armor set that I am working on. Although it is proving to be a bit of a challenge. All of the small pieces are going to be harder to model than I thought. I'm looking at a bunch of references, but It's still not easy to not make them look like the photo I am looking at. But I have to say that it's starting to look pretty good I just hope that I am able to get it done soon.
Interactive Display 122
Tuesday, April 9, 2019
More Armor Pieces (week 8)
Interactive Display 122
This week I was able to make a lot of progress with the armor set that I am working on. it is getting a bit tedious to do, but I know that it'll look great in the end. I never realized how many pieces were in an armor set until now...It is a lot. But with the help of some references, I should be able to get it done soon. Other than that, the other major thing was the programmers working on getting the VR hands to pick up objects in the scene. And speaking of scenes, we are also working on merging all of the scenes together... or at least getting all of the separate pieces of the project together.
This week I was able to make a lot of progress with the armor set that I am working on. it is getting a bit tedious to do, but I know that it'll look great in the end. I never realized how many pieces were in an armor set until now...It is a lot. But with the help of some references, I should be able to get it done soon. Other than that, the other major thing was the programmers working on getting the VR hands to pick up objects in the scene. And speaking of scenes, we are also working on merging all of the scenes together... or at least getting all of the separate pieces of the project together.
Wednesday, April 3, 2019
Moving On(week 7)
Interactive Display 122
We are putting everything together and its coming along very well. We have the hand controls in the master build, but you aren't able to pick up anything, so that still needed to be worked on. Other than that, Andrew was working on creating some sound clips for the game, such as our intro music and our battle music when we're up against another team. I'm really impressed with how they turned out, very well done. This will help enhance the medieval feel to the game.
Battle Music 1
Interactive Display 121
Today was a pretty normal day for the group. Artists were doing tile and character modeling. Including myself, I was doing some touch ups. I was mostly looking at textures for all of the objects on the environmental tiles. Something simple, yet it would convey the feel and look of the game.
We are putting everything together and its coming along very well. We have the hand controls in the master build, but you aren't able to pick up anything, so that still needed to be worked on. Other than that, Andrew was working on creating some sound clips for the game, such as our intro music and our battle music when we're up against another team. I'm really impressed with how they turned out, very well done. This will help enhance the medieval feel to the game.
Battle Music 1
Interactive Display 121
Today was a pretty normal day for the group. Artists were doing tile and character modeling. Including myself, I was doing some touch ups. I was mostly looking at textures for all of the objects on the environmental tiles. Something simple, yet it would convey the feel and look of the game.
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