Interactive Display 122
This is where I was able to really start doing some work. We began to discuss more and more about what needed to be done for the game and what the vertical slice would be. We would only have 1 set of armor, but wide variety of weapons that the player can choose from. We plan on having, longswords, shortswords, etc,etc.. and it would reduce scope by a lot and save us a lot of trouble. Tristan and myself would be doing the weapons, talking with each other and making sure that we don't double up on weapons and assets.
Interactive Display 121
It was a good day in my opinion. We got into a discussion on what assets needed to be made, and we had made a list on all of the environmental tiles that the game needed. We had river tiles, forest tiles, rock tiles, etc. Matt was working on the river tiles, and having the animation of water rippling work, while I snagged some of the other tiles. Since we are going for a more simplistic style, I tried not to overdo it, but still make them look nice.
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