Interactive Display 122
Today was a very productive day in my opinion. We were able to import a lot of the assets that we had already created and tested them in our build to see how they were. They didn't have any textures on them, as they didn't really need them, but we would get to that later on. We had begun messing around with some of the animations, especially for the AI who will be attacking us. We were looking at some sword swinging and some jumping animations specifically.
Interactive Display 121
This is the week where we cracked down on production! (Like we don't do that already.) Matt(artists) and i were continuing our work on the game tiles that would be used in the game. he was working on the building tiles, along with the water tiles, and I with the other environmental tiles. A slight issue that we had this week was getting our animations to import into unity. which wouldn't be an issue if we were using bones, but we weren't. The modifiers we were using don't import directly into Unity, so we were trying to find out a different way to make them work.
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